POV-Ray : Newsgroups : povray.binaries.images : Titanic v2.0 : Titanic v2.0 Server Time
4 Oct 2024 01:15:27 EDT (-0400)
  Titanic v2.0  
From: Simon de Vet
Date: 29 Apr 1999 16:40:46
Message: <3728B59A.562116EF@istar.ca>
Here's a newer version (next to final) with some of the changes
implemented.

I only have about 24 hours in which to fully complete it, and I'll be
gome most of tomorrow. Luckily, it's quick (30m, give or take) to
render, so that's not a problem.

I know some of the wall rusticles are too far out. These have already
been fixed.

And advice? I don't care for the dust. Here's my media code:

         media  // WaterII
         {
            intervals 1
            emission rgb <0.247059, 0.294118, 0.321569>
            scattering
            {
               1 ,  rgb <0.235294, 0.235294, 0.235294> // isotropic
scattering
            }
            density
            {
               granite
               color_map
               {
                  [ 0.0     rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
                  [ 0.80427  rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
                  [ 1.0     rgbft <0.3, 0.3, 0.3, 0.0, 0.0> ]
               }
               scale  0.2
            }
         }
      }
   }

Any last minute, REALLY EASY to implement advice? :)

Simon
http://home.istar.ca/~sdevet


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