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Here's a newer version (next to final) with some of the changes
implemented.
I only have about 24 hours in which to fully complete it, and I'll be
gome most of tomorrow. Luckily, it's quick (30m, give or take) to
render, so that's not a problem.
I know some of the wall rusticles are too far out. These have already
been fixed.
And advice? I don't care for the dust. Here's my media code:
media // WaterII
{
intervals 1
emission rgb <0.247059, 0.294118, 0.321569>
scattering
{
1 , rgb <0.235294, 0.235294, 0.235294> // isotropic
scattering
}
density
{
granite
color_map
{
[ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 0.80427 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <0.3, 0.3, 0.3, 0.0, 0.0> ]
}
scale 0.2
}
}
}
}
Any last minute, REALLY EASY to implement advice? :)
Simon
http://home.istar.ca/~sdevet
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